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Simulacra and Simulation
The French philosopher Jean Baudrillard
is one of the major players in discussions about postmodernism.
He has written an essay "Simulacra
and Simulation" which is referenced in the movie
The Matrix.
Simulacra: a copy without an
original. In The Matrix, there is a computer program
called "the matrix" which is a simulation of the
world at the end of the 20th century. That world no longer
exists. The real world is a nuclear wasteland; cities are
charred and empty, life on earth is only possible beneath
the surface. But an exact copy exists in the form of a computer
program. People are living life in a simulacra, a copy which
is its own reality.
Simulation: a model of the real
or the creation of the real through conceptual or "mythological"
models which have no connection or origin in reality. The
model becomes the determinant of our perception of reality,
we end up confusing the model for reality.
In his essay, Baudrillard begins by
discussing a fable written by Jorge Borges where cartographers
draw a map in such detail that it ends up exactly covering
the real territory of the empire. The map frays as the empire
declines. The reality and the abstraction (map) decline
together.
By contrast, today that pairing has
disappeared. Abstractions are no longer "the map, the
double, the mirror, or the concept." No longer is there
simulation of a "territory, a referential being, or
a substance." Instead, Baudrillard sees a "real
without origin or reality" being generated "by
models." This is the hyperreal. In the hyperreal, (referring
again to the Borges fable), the map "precedes the territory."
And this map becomes a simulacra, which "engenders
the territory," such as it is.
Homes, relationships, fashion, art,
music, all become dictated by their ideal models presented
through the media.
VH1
recently featured "Bubblegum
Babylon" which explores the manufacturing of teen
music. What is paramount in bubble gum pop is not the music,
but the manufacturing of the image. Britney Spears is about
an image, not simply music. Nike doesn't sell sneakers,
but an identity, an image that is constructed by the company.
According to Baudrillard, the boundary
between the image, or simulation, and reality implodes (breaks
down). This creates a world of hyperreality where the distinctions
between real and unreal are blurred. Ronald Reagan becomes
a simulation of politics; Britney Spears is a simulation
of pop sex idol; Kurt Cobain a simulation of marginality.
The culture industry blurs the lines
between facts and information, between information and entertainment,
between entertainment and politics. The masses get bombarded
by these images (simulations) and signs (simulacra) which
encourage them to buy, vote, work, play,... but eventually
they become apathetic (i.e. cynical).
The point Baudrillard is trying to make
is that simulations have devoured reality, and that models
have taken "precedence over things." Too much
reality has resulted in saturation and explosion. Now, we
are looking at an implosion -- reality and meaning are melting
into a nebulous mass of self-reproducing simulation.
So there is an odd chain reaction, whereby
simulations have taken over for reality, but now generate
nothing but more simulations.
This "fall" into simulations
is exacerbated by the masses and media. The public prefer
spectacles to reality. We would rather go to Disneyworld
than to work. When we watch the news, we would rather be
entertained than informed. The consequence of this preference
is that reality loses its status, and that the effectiveness
of simulation is greater than the potency of reality.
How real is reality TV? Survivor, The
Fifth Wheel, The Real World? How are these simulations of
reality?
Baudrillard uses the concepts of simulacra--a
copy without an original--and simulation to display how
perceptions of reality are altered bases on
cultural stigma.
The simulacrum is never that which
conceals the truth--it is the truth which conceals that
there is none. The simulacrum is true.
Baudrillard points out very clearly
how our modern culture is contrived of images and other
stimulus from media sources and simulations rather than
what is considered real and how it becomes what is real
to us by perception. For instance, we are all familiar with
various commercials and other forms of advertising that
are creations, sometimes of non-real visuals and events,
to promote products. We see people and places on TV that
we have never been to yet we know them visually as if we
had. The simulation is real to us not the real place. Another
and maybe even better example would be how we relate to
ancient cultures. Archeologists dig them up and create simulations
of their cultures in museums that we see. We have never
seen the real societies and thus the simulacra of these
cultures is what becomes real to us about these cultures.
Baudrillard clearly defines how various things like Disney,
multi-media advertising and many other sources have replaced
the stimulus of the real for us and how our media culture
has become our reality.
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