|
Home
>> Production
>> Flash and ActionScript >>
Symbols, Tweening and Properties
Flash Basics: Symbols, Tweening and Properties
Continued
from Introduction to Frames and Timelines
Creating a simple motion
tween.
We will start with a very basic motion tween. By
making an object a symbol, you can automatically tween the motion
(have Flash generate the position or properties) in between the
two keyframes.
STEP ONE:
Draw or type something on the stage. Select
your content with the black arrow tool.
NOTE: If you have a more complex drawing
with several different lines and shapes, you should select all
of the seperate objects (hold SHIFT while selecting with black
arrow tool) and group them by going to Modify-->Group

STEP TWO:
Convert your object to a symbol
Insert-->Convert to Symbol or use the short cut by pressing
F8

By making your object into a symbol, you have added
it to the Library of your movie and now have an instance
of that symbol in a keyframe. An instance is not the symbol itself.
The symbol itself is stored in the library and is sometimes called
a library item. Instead, an instance is a copy of the symbol.
You can make changes to this copy (or "instance") without
affecting the symbol in the library.
STEP THREE:
Add another keyframe farther down the timeline.
Insert-->Keyframe or use the short cut by pressing F6

When you make a new keyframe further on in
the timeline, it will automatically duplicate the content in the
last keyframe. i.e., when I insert a keyframe at frame 20, it
automatically duplicates the content from frame 1 (which is an
instance of the symbol "Loyola") and is shown as a solid
dot keyframe.
STEP FOUR
Alter one of the keyframes. You can change size,
position, alpha transparency, or color tint.
With the black arrow tool, select one of the keyframes,
a blue box should appear around the content associated with
that keyframe on the stage (see above image)
With the content of one of the keyframes selected
you can perform one or several of the following property changes:
| Change Size |
Change Position |
Change Color |
Change Transparency |
Change Angle |
Modify-->
Transform-->
Scale |
Drag object to
another spot on
the stage |
Modify-->
Instance-->
Effect (tab)-->
Tint (pulldown) |
Modify-->
Instance-->
Effect (tab)-->
Alpha (pulldown) |
Modify-->
Transform-->
Rotate
For Vertical or Horizontal Flip:
Modify-->
Transform-->
Flip Vertical or Horizontal
|
STEP FIVE
Now that you have altered an instance of the symbol
in one of the keyframes, you can apply a motion tween.
Slide your cursor in between the two keyframes
so that a hand pops up, and then left click to select the area
between the two keyframes, it will turn black when selected.

Now apply the motion tween by either:
right clicking and selecting Create Motion
Tween for a quick motion tween
OR
Modify-->Frame-->Tweening (tab)-->Motion
(pulldown) for more option
 |
Tweening: where you can select motion or shape tweening
Easing: the velocity of
the animation
Rotate: rotates object
either clockwise or counterclockwise
|
DID IT WORK?
Modify Instance or Modify Frames?
How do you know when to modify instance or modify
frames? Modify frames is used for tweening-- you want to modify
all of the frames in between keyframe a and keyframe b.
Modify instance is used to change the properties
of one of the keyframes. This option is only available if you
have selected the instance (clicked on it on the stage) and if
that instance is indeed a symbol. If it is not a symbol, you cannot
change the instance.
Go
on to Shape Tweening
|