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Assignment 3: Multimedia Narrative
Examples | How
to Begin | Working in Flash | Details/Requirements
| Documentation | Grading
Criteria
Description: Use elements of sound, motion,
and basic interactivity to tell a story in less than one minute.
This is a creative assignment that can be a poem (your own or
someone else's), a short story, prose, a fairytale or fable, a
memory, a dream, a cartoon or animated comic strip, a description
of a historical event, a piece of journalism, or a commercial
piece that involves a narrative. The object is to use graphical
elements, buttons, and sound to help tell your story. These details
should not be merely decorative, but essential elements in your
narrative.
What is a "narrative": Story
in this case means a causally or thematically related series of
events told or shown from a particular point of view. There are
many ways that you can make this assignment fit with your individual
interests. By "narrative" I mean a set of events taking
place in time and space that involves the telling of some story,
sequence of events, or depiction of character. Here are some different
ways you might choose to interpret this:
(Note: the links are
all taken from the Required
Viewing List for this assignment)
- A poem that you wrote, or a well known poem by
someone else (See Car
Wash; Can
of Beans ; Genius;
His
Father in the Exhaust of Engines; Murmuring
Insects)
- Prose or very short fiction (see Xdude
vs. The Banking System; and The
Muse in New York)
- A sequence of events that tell a story or a joke
(see Writers
Block)
- A visual animated cartoon that involves characters
or narrative (see The
Lines of the Hand, which is based on the short story by
Julio Cortazar and documents the adventures of a piece of writing
as it escapes the page. Through stark and expressive animation
we follow the line through a romp in the city toward its macabre
destination.) See also: Teetering,
The
Mean Ugly Cat ; The
Old Lady and the Fly
- A piece of journalism, retelling a news story
or historical account in multimedia format. (this can be something
major and significant like Pearl Harbor, the Battle of Little
Big Horn, or the events of September 11th-- or it can be something
small and insignificant, a little blurb in the paper that made
you laugh.)
- A commercial. Many commercials involve narrative,
but not all of them do. Think about ads by Volkswagon or Fed
Ex-- they tell a story that revolves around products. A narrative
is not a plea to buy something.
- A children's story, a fable, a fairytale...or
a reinterpretation of a children's tale for adults. (See Reinterpretation
of Little
Red Riding Hood, and the Brothers
Grimm fairy tales)
- A myth (Greek, Roman, Norse, Celtic, Native
American, African, etc.) Go to the library and check out a book
on myths and legends. You can also re-write or reinterpret a
myth, see Persiphone
- The dream you had last night
Make sure you view each link in the Multimedia
Narratives Required Viewing, this will give you a sense of
the possibilities and also help get you started thinking about
ideas.
How
to Begin: First, decide what
kind of story you want to tell and then address these conceptual
issues: Should you rely on one medium more than the other(s) to
tell your story? (i.e. does sound, bitmaps, graphics, interactivity,
motion, or text carry the story?) Which element ought to dominate?
Is there a way to distribute the narrative across media? What
kind of story lends itself to this treatment? What sort of story
can you tell in a very limited time frame?
Second, create a series of thumbnail sketches that
depict how you envision the entire narrative. Once you begin working
in Flash, you must have a clear vision of what you are creating.
Do not expect to play around in Flash and come up with something.
(See REQUIRED
VIEWING before creating your thumbnail sketches for ideas
and inspirtation.)
Third, find any images or sounds that you plan on
including your project and download them on to your disk. You
will need to have these files already selected for your proposal.
Fourth, write a 2-3 page proposal that addresses
the following questions:
- Give a brief description of the story you are
using. If this is work that I might not be familiar with, attach
a copy of the text you will be using. How will you re-tell the
story using interactive multimedia?
- How do you picture the emotional feel, or the
mood of the piece? How will you use motion to achieve this?
- How will you use sound? What sound(s) have you
chosen to use in this project? (Describe the sound. Be specific,
this should be a file that you have saved on your disk, not
a sound that you are looking for.)
- How will you use images? Will you use graphics,
photographs, both, neither? (Describe the specific images that
have chosen to use. These can be your own images scanned or
taken with a digital camera or images you found on the Internet,
but again, make sure you have chosen the images you will use.)
- How will you use interactivity? The assignment
calls for the use of at least 3 actions. If you want to create
a cinematic piece that is not interactive, then you can fulfill
this requirement by creating a preloader and start and replay
buttons.
Finally, open Flash and import any files you plan
on using (sound effects you found, music loops, and GIF, JPEG,
or PNG images from Photoshop). You do not need to begin working
in the timeline at this stage, just import your assets so that
they appear in the Library, and then save the file for class on
March 10th.
Working In Flash
Once you imported all of your assets, you are ready
to begin building your project in Flash. Your thumbnail sketches
are important at this stage, don't expect to start working in
Flash without this pre-planning.
Some basic tutorials to help you with technical
details:
How
to Import a Bitmap (a GIF, JPG, or PNG image from Photoshop
or the Web)
Using
Sound, how to import sound and adjust properties
Introduction
to Actions, frame based actions and button actions
Basic
Actions: click a button to jump to different parts in the
timeline or open a Web page (stop, go to, get URL)
How
to Create a Preloader: you must create a preloader for your
movie. This forces the entire movie to load before playing so
that it doesn't pause halfway through waiting for the rest of
the file to load.
Some more advanced stuff:
Load
Movie and Unload Movie
Sound
and Interactivity: how to create an interactive jukebox
in Flash
Advanced
Interactivity
How
to create drag and drop images in Flash
See the Full
Index of Flash Tutorials on this Site
When you are finished building your project, test
your movie and export
your file as a swf and embed it in a Web page. Link to it
in your portfolio section of your course web sites.
Details/Requirements:
Your narrative must include the following elements:
Also, your narrative should be:
- Between 30 seconds and one minute
- Less than 700k (this should give you plenty of
room to use sound and photographs)
- You can make the dimensions of your movie any
size you like
- On the date this assignment is due, you should
have your Flash movie posted online and link to it from your
portfolio
Creative Brief Documentation:
You will turn a 1-2 page documentation that describes
your concept, the story you are telling, and how you employ multimedia
to accomplish this? How are text, sound, motion, color, interactivity
and graphics used to inform the narrative? Include a storyboard
with thumbnail sketches that illustrate the progression of your
story. (Remember that storyboard sketches are part of your final
grade.)
| Grading Criteria: |
Concept and Creativity (the idea
and how it is expressed in storyboard thumbnail sketches and
creative brief) |
25% |
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Execution: Use of multimedia elements
to inform narrative, neatness, attention to detail, use of
sound, design and aesthetics
|
50% |
| |
Technical ability: organization,
architecture, preloader, do the buttons work, does the sound
play |
25% |
Due Date: 3/24/03
This assignment is worth 20% of your final grade.
assignment:
1 . 2 . 3
. 4 . 5 .
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